Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Dust Mephit

SRD 5.2.1 (2024 rules)

Dust Mephit

Small Elemental, Neutral Evil

Armor Class12
Initiative+2 (12)
Hit Points17 (5d6)
Speed30 ft., Fly 30 ft.
STR5 (-3)Save -3
DEX14 (+2)Save +2
CON10 (+0)Save +0
INT9 (-1)Save -1
WIS11 (+0)Save +0
CHA10 (+0)Save +0
SkillsPerception +2, Stealth +4
VulnerabilitiesFire
ImmunitiesPoison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesPrimordial (Auran, Terran)
Challenge1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.