Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Druid

SRD 5.2.1 (2024 rules)

Druid

Medium or Small Humanoid (Druid), Neutral

Armor Class13
Initiative+1 (11)
Hit Points44 (8d8 + 8)
Speed30 ft.
STR10 (+0)Save +0
DEX12 (+1)Save +1
CON13 (+1)Save +1
INT12 (+1)Save +1
WIS16 (+3)Save +3
CHA11 (+0)Save +0
SkillsMedicine +5, Nature +3, Perception +5
GearStudded Leather Armor
SensesPassive Perception 15
LanguagesCommon, Druidic, Sylvan
Challenge2 (XP 450; PB +2)

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Speak with Animals 2/Day Each: Entangle, Thunderwave 1/Day Each: Animal Messenger, Long-strider, Moonbeam

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.