Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Doppelganger

SRD 5.2.1 (2024 rules)

Doppelganger

Medium Monstrosity, Neutral

Armor Class14
Initiative+4 (14)
Hit Points52 (8d8 + 16)
Speed30 ft.
STR11 (+0)Save +0
DEX18 (+4)Save +4
CON14 (+2)Save +2
INT11 (+0)Save +0
WIS12 (+1)Save +1
CHA14 (+2)Save +2
SkillsDeception +6, Insight +3
ImmunitiesCharmed
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCommon plus three other languages
Challenge3 (XP 700; PB +2)

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.