Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Cultist Fanatic

SRD 5.2.1 (2024 rules)

Cultist Fanatic

Medium or Small Humanoid, Neutral

Armor Class13
Initiative+2 (12)
Hit Points44 (8d8 + 8)
Speed30 ft.
STR11 (+0)Save +0
DEX14 (+2)Save +2
CON12 (+1)Save +1
INT10 (+0)Save +0
WIS14 (+2)Save +4
CHA13 (+1)Save +1
SkillsDeception +3, Persuasion +3, Religion +2
GearHoly Symbol, Leather Armor
SensesPassive Perception 12
LanguagesCommon
Challenge2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.