Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Cultist

SRD 5.2.1 (2024 rules)

Cultist

Medium or Small Humanoid, Neutral

Armor Class12
Initiative+1 (11)
Hit Points9 (2d8)
Speed30 ft.
STR11 (+0)Save +0
DEX12 (+1)Save +1
CON10 (+0)Save +0
INT10 (+0)Save +0
WIS11 (+0)Save +2
CHA10 (+0)Save +0
SkillsDeception +2, Religion +2
GearLeather Armor, Sickle
SensesPassive Perception 10
LanguagesCommon
Challenge1/8 (XP 25; PB +2)

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.