Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Chuul

SRD 5.2.1 (2024 rules)

Chuul

Large Aberration, Chaotic Evil

Armor Class16
Initiative+0 (10)
Hit Points76 (9d10 + 27)
Speed30 ft., Swim 30 ft.
STR19 (+4)Save +4
DEX10 (+0)Save +0
CON16 (+3)Save +3
INT5 (-3)Save -3
WIS11 (+0)Save +0
CHA5 (-3)Save -3
SkillsPerception +4
ImmunitiesPoison; Poisoned
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesUnderstands Deep Speech but can't speak
Challenge4 (XP 1,100; PB +2)

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.