Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Chimera

SRD 5.2.1 (2024 rules)

Chimera

Large Monstrosity, Chaotic Evil

Armor Class14
Initiative+0 (10)
Hit Points114 (12d10 + 48)
Speed30 ft., Fly 60 ft.
STR19 (+4)Save +4
DEX11 (+0)Save +0
CON19 (+4)Save +4
INT3 (-4)Save -4
WIS14 (+2)Save +2
CHA10 (+0)Save +0
SkillsPerception +8
SensesDarkvision 60 ft.; Passive Perception 18
LanguagesUnderstands Draconic but can't speak
Challenge6 (XP 2,300; PB +3)

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.