Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Bandit Captain

SRD 5.2.1 (2024 rules)

Bandit Captain

Medium or Small Humanoid, Neutral

Armor Class15
Initiative+3 (13)
Hit Points52 (8d8 + 16)
Speed30 ft.
STR15 (+2)Save +4
DEX16 (+3)Save +5
CON14 (+2)Save +2
INT14 (+2)Save +2
WIS11 (+0)Save +2
CHA14 (+2)Save +2
SkillsAthletics +4, Deception +4
GearPistol, Scimitar, Studded Leather Armor
SensesPassive Perception 10
LanguagesCommon, Thieves' Cant
Challenge2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.