Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Assassin

SRD 5.2.1 (2024 rules)

Assassin

Medium or Small Humanoid, Neutral

Armor Class16
Initiative+10 (20)
Hit Points97 (15d8 + 30)
Speed30 ft.
STR11 (+0)Save +0
DEX18 (+4)Save +7
CON14 (+2)Save +2
INT16 (+3)Save +6
WIS11 (+0)Save +0
CHA10 (+0)Save +0
SkillsAcrobatics +7, Perception +6, Stealth +10
ResistancesPoison
GearLight Crossbow, Shortsword, Studded Leather Armor
SensesPassive Perception 16
LanguagesCommon, Thieves' Cant
Challenge8 (XP 3,900; PB +3)

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.