Tools and Taverns
Affects species ability score bonuses: choose 2014 or 2024 rules.

Air Elemental

SRD 5.2.1 (2024 rules)

Air Elemental

Large Elemental, Neutral

Armor Class15
Initiative+5 (15)
Hit Points90 (12d10 + 24)
Speed10 ft., Fly 90 ft. (hover)
STR14 (+2)Save +2
DEX20 (+5)Save +5
CON14 (+2)Save +2
INT6 (-2)Save -2
WIS10 (+0)Save +0
CHA6 (-2)Save -2
ResistancesBludgeoning, Lightning, Piercing, Slashing
ImmunitiesPoison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Auran)
Challenge5 (XP 1,800; PB +3)

Traits

Air Form. The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4-6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.